Was MOTHER a work that strongly reflected an admiration for the US?

5 min

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mother.jpg

Hello, I'm Incompetent.
My physical condition was extremely poor, and I tried to force myself to move, getting quite flustered, but somehow I managed to recover.

Seeing Nintendo's legal department start moving again recently, I was reminded of my student days when I was excited watching President Iwata's "Nintendo Direct" in real-time.
His passing in 2015 also happened in real-time, and at that time, as a child, I didn't truly grasp it, but looking back now, I wonder if it was too early a death. Strangely, after he passed away, I completely drifted away from Nintendo games, so perhaps, even as a child, I must have liked this man.

And so, as a way to reminisce, I was looking at President Iwata's Wikipedia page, and when I saw the word "Mother," I thought, "Wow, that brings back memories."
It was among my older brother's endless collection of cartridges, so of course, I played it.

--

I had always vaguely felt that Mother was unique, but after reading this passage, I understood some of it.

“Among the RPGs of that time, where fictional medieval fantasy worlds were mainstream, it was one of the few works set in modern America, incorporating many highly innovative elements for its time, such as sci-fi fantasy settings and stories, pop music-based BGM, and cartoon-style character designs. It depicts a young protagonist living in a fictional American town, venturing with companions to investigate the causes of various strange phenomena occurring in different places.” - MOTHER (game)

The image I have now is that its underground feel, the game's relaxed atmosphere, and its unique music intertwined to create a superb world.

Even though all the phrases used and the naming sense were relaxed, the storytelling was quite solidly crafted.

Why Was Contemporary America Chosen as the Setting?

Personally, I never felt it at the time, but now (even though my age doesn't match that generation at all...) I find myself wondering, was it necessary to set it in the US?

I thought about it, and this is just my own speculation, but perhaps it was precisely because the US was pioneering things like Commodore that there was a fantastical inclination, and even now, it's an indescribable feeling of wanting to experience a culture that doesn't exist in one's own country.

Indeed, it seems IBM or Commodore were also mainstream in Europe.

Which 8-bit computers were used in German schools in the 1980s?

How the 1980s Home Computer Revolution Changed Britain

Given this image of the US, and for someone who was at the forefront of computer development and designing RPG games in their early stages, it might have been easier to set the game there.

Even for me, who collected keyboards from the 1980s-1990s in junior high and high school, I wanted to buy a Commodore just for the look of its casing, the romance, and the key switches, but I gave up because it would take up too much space.

What would happen if I played it again now?

If I were to play it again, it would probably be after about 10 years, so how would I feel about it?
The music is wonderful, so perhaps it would sound different if I listened to it again within the game's context.

And now that I've written this far, I remembered that I was also hooked on Cave Story back then and played it about 5 times, so I want to play it again...
FPS games tire my eyes, so I don't want to play them anymore.

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